This FX was inspired by Final Fantasy Ultima's Magic variations and Dark Souls Missile Magics. I also wanted to poke around UE5 to figure out its new capabilities
The FX is composed of two major system, the homing missiles and the explosion.
I'm already thinking about how this can be improved, but I'd gladly appreciate any feedback you have, maybe to tweak it, to make a magic set, anything really. I'm all ears :D
Some say it's Time magic, others say it's simply Magic in it's rawest form... But no one ever lived to tell the tale of Eon Javelins